[1] 张喆昱, 张磊. 记忆机构的开放数据建设和数字化服务转型[J]. 图书馆论坛, 2020, 40(5): 21-26. ZHANG J Y, ZHANG L.Open data construction and digital service transition patterns of GLAMs[J]. Library tribune, 2020, 40(5): 21-26. [2] 赵宇翔, 张妍, 仝冲, 等. 面向价值共创的数字人文类开放数据竞赛行动者协作行为研究[J]. 情报理论与实践, 2022, 45(1): 112-119. ZHAO Y X, ZHANG Y, TONG C, et al.Exploring participants' col-laboration behaviors of open data competitions in digital humanities:A value co-creation perspective[J]. Information studies: Theory &application, 2022, 45(1): 112-119. [3] 张磊, 夏翠娟. 面向数字人文的图书馆开放数据服务研究——以上海图书馆开放数据应用开发竞赛为例[J]. 图书馆杂志, 2018, 37(3): 33-38, 48. ZHANG L, XIA C J.A study on open data service of library for digital humanities: Shanghai library's open data contest as an example[J]. Library journal, 2018, 37(3): 33-38, 48. [4] KHAN M Y.Data literacy and serious games: Can the gamification of open data provide a solution to its disuse?[D]. Lappeenranta: Lappeenranta university of technology, 2018. [5] DETERDING S, DIXON D, KHALED R, et al.From game design elements to gamefulness: Defining gamification[C]//Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments, 2011: 9-15. [6] FRIBERGER M G, TOGELIUS J.Generating interesting monopoly boards from open data[C]//2012 IEEE conference on computational intelligence and games(CIG), 2012: 288-295. [7] GUSTAFSSON F M, TOGELIUS J, BORG CARDONA A, et al.Data games[C]//Foundations of digital games(FDG), Chania, Crete, Greece: ACM digital library, 2013: 1-8. [8] 石文江, 赖丽花. 游戏对东方传统文化的解读与传播——以《纸境》游戏为例[J]. 艺术教育, 2017(16): 110-111. SHI W J, LAI L H.The interpretation and dissemination of the traditional oriental culture - Take the game of paper land as an example[J]. Art education, 2017(16): 110-111. [9] 杰西·谢尔. 游戏设计艺术(第3版)[M]. 北京: 电子工业出版社, 2021. JESSE S.Game design art(3rd edition)[M]. Beijing: Electronic industry press, 2021. [10] 何威. 数字游戏批评理论与实践的八个维度[J]. 艺术评论, 2018(11): 26-37. HE W.The eight dimensions of digital game criticism in theory and practice[J]. Art review, 2018(11): 26-37. [11] 李海石. 非遗文化类功能游戏的设计研究[D]. 重庆: 重庆大学, 2019. LI H S.Research on the design of intangible cultural heritage functional games[D]. Chongqing: Chongqing university, 2019. [12] 泰南·西尔维斯特. 体验引擎——游戏设计全景探秘[M]. 北京:电子工业出版社, 2015. TYNAN S.Experience engine: Game design panorama exploration[M]. Beijing: Electronic industry press, 2015 [13] 亚当斯, 多尔芒. 游戏机制——高级游戏设计技术[M]. 北京: 人民邮电出版社, 2014. ERNESTADAMS, JORISDORMANS.Game mechanics: Advanced game design technology[M]. Beijing: People's post and telecommu-nications press, 2014. [14] GITHUB. Museumville[EB/OL].[2022-04-10]. https://github.com/bogusjourney/museumville/. [15] 齐昭娣. 中国传统文化艺术在游戏美术中的应用研究[D]. 大连: 大连工业大学, 2013. QI Z D.Chinese traditional culture and art in game art and explore[D]. Dalian: Dalian university of technology, 2013. [16] 毛静. 我国传统民间游戏在数字游戏中的应用探究[D]. 无锡: 江南大学, 2013. MAO J.The application of Chinese traditional folk games in digital games[D]. Wuxi: Jiangnan university, 2013. [17] 张妍, 李金昊, 赵宇翔. 文旅融合背景下国产游戏创新与推广的模式探索: 基于《原神》的案例分析[J]. 图书情报知识, 2021, 38(5): 107-118. ZHANG Y, LI J H, ZHAO Y X.Exploring the innovation and pro-motion models of domestic games in the context of culture-tourism integration: A case study of Genshin impact[J]. Documentation, infor-mation & knowledge, 2021, 38(5): 107-118. [18] 安珈锐, 田丽, 刘培旺. 中国公共图书馆老年人游戏服务研究[J]. 农业图书情报学报, 2020, 32(8): 40-47. AN J R, TIAN Li, LIU P W.Gaming Services for the Elderly in Public Libraries in China[J]. Journal of library and information 19 science in agriculture, 2020, 32(8): 40-47. [19] 赵宇翔, 仝冲, 张妍. 数字人文开放数据竞赛中行动者协作特征研究[J]. 图书馆论坛, 2020, 40(11): 56-67. ZHAO Y X, TONG C, ZHANG Y.Exploring participants' collaboration characteristics of open data contests in digital humanities[J]. Library tribune, 2020, 40(11): 56-67. |