农业图书情报学报 ›› 2022, Vol. 34 ›› Issue (6): 83-92.doi: 10.13998/j.cnki.issn1002-1248.22-0160

• 研究论文 • 上一篇    下一篇

图书馆开放数据的游戏化开发路径探析

谭雅文   

  1. 上海大学 文化遗产与信息管理学院,上海 200444
  • 收稿日期:2022-03-17 出版日期:2022-06-05 发布日期:2022-07-08
  • 作者简介:谭雅文,本科,上海大学文化遗产与信息管理学院,研究方向为信息资源管理
  • 基金资助:
    国家社会科学基金项目“基于多元数据融合的社科领域新兴主题探测方法及实证研究”(21BTQ010)

An Analysis on the Gamification Development Path of Library Open Data

TAN Yawen   

  1. School of School of Cultural Heritage and Information Management, Shanghai University, Shanghai 200444
  • Received:2022-03-17 Online:2022-06-05 Published:2022-07-08

摘要: [目的/意义]上海图书馆开放数据竞赛部分获奖作品的实践证明,对开放数据进行游戏化开发,有利于提高其利用效率,发挥其内在文化价值,缓解目前图书馆开放数据利用效率较低的现实问题。为了探析深入如何对图书馆开放数据进行游戏化开发,[方法/过程]通过查阅上图开放数据历年培训资料、获奖作品简介、观看部分获奖作品视频介绍以及亲身体验部分获奖作品等方式,文章结合《民国百花》《神秘书信》《医图寻踪》3 款作品为具体案例,归纳分析了已有实践对于图书馆开放数据游戏化开发的共性特征。[结果/结论]结合数字游戏的机制、故事、美学及技术4 个构成要素,总结了图书馆开放数据的游戏化开发路径:玩法机制契合开放数据特征、故事化形式表达开放数据内涵、美术化视觉展示开放数据文化底蕴和先进技术改善玩家游戏体验。

关键词: 图书馆, 开放数据, 游戏化, 文化创意, 数据利用, 开发路径

Abstract: [Purpose/Significance] In the information age, galleries, libraries, archives and museums (GlAMs) began to digitize, classify, process and organize their collections, generating network data resources with different degrees of availability, and then opening up the data to the public in various forms. However, the current utilization of libraries' open data is at a low level, resulting in a large amount of data being developed and available online, but rarely accessed and used. In order to improve the social awareness and utilization of open data, international colleagues' experience shows that the gamification development of government open data can promote data reuse. Therefore, this paper presents the method of open data gamification development, trying to activate the vitality of open data and improve the utilization of open data in libraries. [Method/Process] First, through consulting the training materials of Shanghai Library's open data over the years, the introduction of award-winning works, watching the video introduction of some award-winning works, and experiencing some award-winning works in person, this paper analyzes the actual situation of the award-winning projects of the Shanghai Library Open Data Competition. The winning game works in the competition can be roughly divided into three categories: text adventure, role-playing, and knowledge breakthrough. By comparing and analyzing three specific typical cases, the paper summarizes the experience and method of gamification design presented by the current open data in libraries. [Results/Conclusions] Combining the four elements of digital games' mechanics, story, aesthetics, and technology, the gamification development paths of library open data are constructed: 1) to select appropriate narrative tools according to the types of open data, and express the connotation of open data in the form of stories; 2) to personalize its play mechanism according to the characteristics of open data; 3) to display the cultural connotation of open data through the artistic visual presentation; 4) combined with open data content, advanced technology is adopted to improve the experience of players. The method of gamification development of library open data proposed by this paper aims to provide ideas and references for improving the efficiency of library open data development and utilization, so that libraries can not only improve the utilization rate of open data but also make the public better understand and use open data. In addition, due to the limited length of this paper, there is no in-depth research on how to apply the gamification development path proposed in this paper to practice. Moreover, due to the characteristics of large capacity, and diverse levels of granularity, dispersion, and isolation of open data, various problems will inevitably be encountered in the actual development process. Therefore, future research will explore the specific implementation strategies of open data gamification development in combination with the actual situation.

Key words: library, open data, gamification, culture creativity, data utilization, development path

中图分类号: 

  • G250.7

引用本文

谭雅文. 图书馆开放数据的游戏化开发路径探析[J]. 农业图书情报学报, 2022, 34(6): 83-92.

TAN Yawen. An Analysis on the Gamification Development Path of Library Open Data[J]. Journal of Library and Information Science in Agriculture, 2022, 34(6): 83-92.